Shipped projects — games, assets, and utilities.
A deck builder, sharing, and analysis platform for the Pokémon Trading Card Game. Build and share decks, browse the full card database with real-time search, track tournaments with PDF exports, and follow other players — with social features like likes, comments, and favorites. Built solo end-to-end and shipped to production with real users.
My first Unity game — a 2D action prototype built during my game dev course at IES Caminas. Made as a team project, it was my first real experience taking a game from zero to a playable, downloadable build. A pixel-art fantasy action game for Windows and Linux.
A lightweight, modular telemetry asset for Unity. Track player events and session data with a clean API that drops into any project architecture.
Nova Routine is a productivity app designed to help users manage their daily tasks and routines effectively.
CocoNuts is a multiplayer video game developed as a project for the Specialization Course in Video Game Development at IES Caminas (Castellón de la Plana), built in Unity 6